I'm not really concerned about modeling the outside of buildings and such, those are straight forward, modular, similar enough geometry, variation, tileable mesh to form scenery and buildings. Here's where I start getting gaps in knowledge... Let's say I have myself several modular walls to form the outside of a…
one more question that popped into my head as I'm looking over various environment work... How does one set up the ground plane? especially if it's not flat, is there any modularity in the ground or is it all just various pieces of geo that are modeled to fit the flow of the environment using vertex blending for textures?…
so I would just create 1 plane and tile a texture for the entire roof? here I just whipped up something to show what I'm asking... if all the modular pieces have a small bit of flat roof, well if I put them all together there's a hole in the middle.. how do I fill the hole? with (simple quads that are also modular ) that…
You would make a small modular piece and tile it 4 times to fill the hole or you make a bigger tile and get rid of the roof section from the wall pieces. As for Adams example that you are showing, the best way to do it would be to have 2 tiles. 1 tile that is square and another 1 that would be custom for that building. The…
you lost me a bit on the roof. Inside walls and such should snap on the same grid as the outside, so that all of your portals (windows, doors, etc.) line up as well. You don't need a "bridge" the bridge can be built into the interior pieces. For roofs, I tend to just make coresponding pieces to the walls. i.e. angled…
It depends on what that ground is. If it's sidewalk, and you don't mind having your streets at 90 degree angles to eachother, it's very easy to make it all modularly. If you're talking about a grassy hill with a rocky cliff on one side, you COULD make it modularly, but you're likely not going to get much reuse out of those…
If I knew I wouldn't be asking would I? o_O edit: Tummerboy here's what I'm talking about, This is adamBrome's work from http://boards.polycount.net/showthread.php?t=52743 In the bit that's circled, the flat roof appears to be all 1 poly. If the scene is not seen from the top, then it's not too important I imagine, so I…