LocalTools mel script This isn't exactly what you're looking for, but it's neat, and might be a good starting point for writing a script that batches this to a set of objects. Coming from modo, I'd love to see a mel script that completely replicates the 'action centers' functionality. In fact, I might be willing to drop…
The script isn't available anymore. Does anyone know how to get the script or is this fixed in any of the new maya versions? I have 2011 now and miss this soo bad from Max!
Yes please that would be a great script to have! I miss the use selection pivot center also. Us Max to Maya guys struggle with the pivot system, its getting better, since 2008 you can align the pivot to the face normal which is almost like using the local pivot in max. You should pass the script along to Autodesk so it…
yer right they are scaling to each of their objects center. Which would be fine if u had a script that adjusted objects' pivot to component selection. ( and optimally reset pivot after such edit ) need one? ( an object pivot to component selection scale context ):)
Sorry about that, ( I am in the middle of a domain identity crysis ) link <-- My memory foggy? I am not sure if I was supposed to edit this anymore?? Jes message me if there is an issue. I am assuming u r referring to the first script? If not this is the other: link <--
Juju, That is very destructive and requires resetting of the pivots after. Clay, thanks buddy! I'll give it a spin when I get home tonight! /crosses fingers Also going to give the script that cptincognito linked to a try. The pivot system (or lack there of) in maya is one of the last hurdles that drives me bonkers.
fail sort of... testing the script, with reflection on. The scale/rotate behavior will not be reflected. ( the reflected side will scale/rotate to the origin side's adjusted pivot location ) as is.. for intuitive reflection the mesh would need to be manually mirrored. an auto mirror solution ( self pimpage ) :) starting to…
edit: ahhh I missed "combined" in yer example.. umm... don't do that. ( joking ) do the mesh have to be combined? If you use the script. It will actually behave correctly on a combined mesh like in yer example. ( The object pivot will be centered to the selections ) For what you want, a mesh would have to be able to have…
Umm no it wasn't solved. He asked for a pivot point based on the center of selection. What he got was: "merge all your objects destructively and if your selection center happens to line up with the objects pivot your problem is solved, if not move your objects pivot to roughly the center of the selection". The behavior he…
First of all, I didn't reply to start a flame war, between Maya and Max, I replied to help out with a solution I thought would help. I've used Max for 9 years and Maya for 8, and while I prefer one workflow over another, I'll always try and find a solution in whatever package I'm working in. Just because one package doesnt…