Yeah, it runs fast (duh) and a lot of stuff is instanced so its not much of an issue. Yeah, i like the way you can just model them and give them 'decal' tag on material options and they work as they should. The sad thing is that the regular, in-editor decal tool is rather funky :S Yeah, this stuff is still WIP.
Hey guys, here's WIP image of my second CE2 scene. The original idea was to record a video and the area was a bit bigger but i decided to cut it and work on some still images instead. (Want to have it finished and move onto something else). I don't have a lot of time to work on it lately so i decided to post a wip. The…
Thanks for the replies guys, appreaciate it. i'm not really planning on cutting down polycount of these models honestly, i plan on reusing them later on and i'm also not planning to release this as a playable location of any sort. This was planned as a material for video anyway but i don't have time to pull this into this…
Overall this is a really nice looking scene, but your polygon distribution isn't that great. First you have the electrical panel, a really optimized model maybe even to much optimization was done to it. Could cause some artifacts depending on the lighting. But that's hard to tell just from those screenshots. Second you…