This is all about comparing workflows, so literally any possible method that you think is viable, please by all means go right ahead. This is game art focused, so we wont be looking down upon using floaters, adding stuff in with bump/displacement maps or any other tricks you can think of. I think for people who really want…
great idea. i'm wondering about floaters. since this is pretty hardcore subD stuff. are we to try and make floaterless models? just curious. thanks. just wondering cause i noticed Vrav's is water tight. and i wondering if that's the goal.