@Peris: in max I believe not,- also not with the bolyboost aka graphite tools in max2010. You always have to define a base mesh on which you want to project. Silo on the other hand (if I am not mistaken) simply projects on anything that is frozen or locked. Silo is a great tool for retopo jobs but their instance…
this works like a charm http://scriptspot.com/3ds-max/max-retopo it uses some kind of volume normal projection (quadtree / voxel stuff or so) and therefore allows you to do even complex stuff that loops around objects and then for example simply slide it.
but will cost money,- the one I posted from scriptspot is quite similar so I assume. There was a thread here about the one you just linked,- very promising but sadly not much updates lately.