Hello everybody! Bigshot Toyworks is an award winning creative shop with a focus on the design, development, and production of unique characters, illustrations, toys and art objects. Our work can be seen in national print and TV advertising campaigns, toy stores, and art galleries around the world. With roots deep in…
Hello, I'm Josh Clarke, and I'm currently studying for my Masters in Games Art at the University of Hertfordshire. I'm primarily a 3D character artist, but lately I've been experimenting heavily with toy design and 3D printing.
Hey Everyone at Polycount! I work as a 3D designer in the toy industry. I'm predominantly interested in the forum as a technical resource for software support, workflow tips, etc. I'll try to post when I have a few free moments. Cheers.
Hi, My name is Alex Polonsky and i am games and toys inventor. You can see one of my latest invention here: [ame="http://www.youtube.com/watch?v=ooFiDxNucOs"]Polo Gear Cube - YouTube[/ame] I am not artist. I am using solidWorks for prototypes design. Alex.
Hey all! I'm coming from a mograph background and have recently become really enthusiastic about game asset creation. In my early research this forum has provided the best quality information and discussion, so that's why I'm joining up. As a kid of the 80's I've grown up playing video games, now it's time to start toying…
I'm about to start researching and working on a 3d school project. I would really appreciate if you could answer my following questions: Project: Create a desktop or web application (browser) which will allow children to build houses and decorate their insides. Models of objects like toys, bikes, chairs, couches, cabinets…
Hey Polycount! I do mostly low res 2D art these days, but hope to contribute to the low poly thread some day. Will start by posting my previous low poly arts. Glad to be a new member of Polycount :) Quick introduction, I'm co-making a new grid-based art program called Hexels with my friend Ken Kopecky. There's a thread…