Hello all I'm new to Polycount but not to 3d. I've been working on a female character. I used Maya, Zbrush, Marvelous Designer Marmoset Toolbag 4, Substance 3D, and Substance Designer.
Hi there! I'm the Founder and CEO of Allegorithmic. We make Substance, texturing tech dedicated to game artists. Glad to actively participate as of now!
Hi everyone! I'm a 3D character artist, I work with zBrush / Substance Painter and Blender. I'm starting to study Unity and Unreal (in the next months). I'll be posting my work soon as possible!
Hello everyone! I am currently a 2D animation student who is learning more on the 3D side. Have touched Maya and Substance Painter before, but I'm willing to learn more and critiques are welcome!