Hi polycount, I've been a character modeler for 11 years now and am working out of Tokyo at Kojima Productions. I'd like to join the polycount ranks and participate in the community.
Hello World! First welcome post from me. I'm working in a company as programmer / interaction designer and often find myself coding stuff in directx9/11. Im a vvvv specialist and also use unity3d alot. For 3D work mostly using 3DsMax since Dos times.
Afternoon all, Looking forward to discussing and critiquing work by myself and others. I gave up with Maya back on 2010, 11, 12 as the software was I felt frustrated with the flow of Maya however I'm back to give it another go and I'm loving 2014 & 15. They've improved it so much! See you around :)