I went and took out the ceiling meshes and just put the basic metal texture up there. I also changed two of the lights and gave it a different color to bring out the robotic arm. Is this to obviously, should I just model out a different light and put it on the ground.
This is the first time I've seen this thread. All my initial thoughts seemed like basic advice so I scrolled up and noticed SnowGhost said it already, and he was reiteration of StrangeFate. Based on these, is it even worth it to give any feedback since you're not paying it any mind? Either way, I'm going with it. High Poly…
Thanks for the detailed advice. I went to the main light and lower it down and then I went and lowered the glow on the wall and the crates. I just wanted a sci atmosphere, led lighting everywhere, hopefully on the screens there will be moving text and graphics. The idea is that there will be rockets behind the robotic arm.…
I've had a lot of my play lately, hadn't hadtime to get back to this. Oh and I did get your pm as I was putting this together. Yeap, seeing this layout the scope is out of the range of assets created. To keep things short, you've got a big ass room and not enough art to fill it. It's fun to dream about huge team maps, but…