in this case it's the amount of overdraw due to the amount of unlit translucency type effects, I think. Anything soft transparent (ie anything that's see through, and NOT opacity-masked) will cause overdraw and the more layers of it, the more complex it gets. To see this in action, place a row of those light beams, one in…
just a small update, I didnt have a lot of time to work on it yesterday... I'm still playing with the lighting and post processing...I know I should probably leave that until all my texturing is done but I cant resist. I just want to find the right mood for the scene...going for an nightime/moonlit effect. Let me know if…