like everyone else here, start at the deep end, work your way up. modding is awesome, you learn a million things about how other people make games, so you can apply it to your own games. you also learn about their mistakes, so you can avoid making them yourself. try making some simple mods, to test various aspects of your…
Agree with everyone else, everyone has ideas for games so you have to be able to put in some hard work to get your idea across along with putting in the work to make it. My best advice, if you have your design docs and ideas, but don't have the know how yet on how to do it digitally, make a board game. Lots of games start…
:) Perhaps: Start as a games tester and show competence, move up the ranks. Many game designers at Massive have started that way. I dont think any company will hire a game designer with no experience just like that. To increase the chance to get in anywhere is to get secondary abilities like creating maps, learn scripting…