i finished uv mapping my dw4 char today in uvlayout i update and go to import the saved obj into xsi and crash, i can import as clusters but this is no good as i want the objects seperated for when i bake the normal map. the really annoying thing is i can reimport back into uvlayout and continue to edit the uv's with no…
its the reason why I started the texTools because I realized that somewhere or perhaps at some time UVlayout will not be available on the computer I am on and then I need something that makes the suffer less. I agree, once you learned and used UVlayout - working with anything else is just a pain and not efficient at all,…
When I used uvlayout it was great! it made unwrapping a mechanical character a breeze. Their solution for pelting is great, simple and quick! After unwrapping with that program using another is pretty a tough pill to swallow!
roadkill is a disaster speed wise,- maybe I should give it another chance but the times I tested it it failed running workable - full of hick ups and freezing. Also the GUI is to much mouse action - to often I needed to point on icons and buttons. also all of the other UV specialized tools don't come with instances, series…