Tulkamir, thanks for the reply - your position makes a lot more sense to me now. I totally agree that studios should not hand out art tests to any person who applies, especially if they are clearly not going to be able to complete the art test. I think it may be the case that at some places, the only people responding to…
That's a good point, spacemonkey...but from my personal experiences the person that typically gives me a test is either a recruiter or HR. Asking them what exactly they're looking for might get you a pretty vague answer. There have been a couple of times where I was in direct contact with the character lead, art…
Fear, people don't ask because they don't want to appear inadequate. I think clarification is great, it shows that people just won't go in guns blazing and do it wrong based on a hunch. I really like people who get all the facts, chart their course and do it right. It also depends on who you're dealing with. Someone in HR…
Sorry for the bump, but I didn't deem this appropriate for a new thread. I was at a game developers conference recently in which Steve Derrick, Ryan Oddey (Assitant Quality Insurance Lead for BioShock, Major recruiter for 2K Boston and works along side HR Manage Stephanie Day) and Stone Perales were there giving a session…
I like art tests since it gives me a pretty good idea of what the company is like. If I like the test the odds are I'll enjoy working for the company. I had an art test once which I felt the timing was off with my work schedule. I just felt after working on it for a few days that there was going to be a huge problem…