could use some feedback on a weapon concept for ebears world originally there where going to be many weapons but i think i'v decided to design around using just one "all-purpose" gun and focus on the different ammo types and effects
ebears world overview Arching Idea - juxtaposing furious combat against a pasquinade world Visual Themes - pop surrealism - Acme tech Key Design Notes - multiplayer third person shooter - dynamic spherical environment - low velocity projectile weapons - reactive character animation need to update the design doc post…
looks all a bit random, maybe you can elaborate a bit more what ebears world is. I noticed this online: http://ebearsworld.blogspot.com/2009/01/ebears-weapon-concepts.html seems not to be the most recent entry. I would expect more this kind of concept quality and not the first drafts because they basicly do not even…