can't imagine that - all what SnapShotAsMesh does is creating a world state snapshot as mesh : fully xResetted and ready to export without glitches or errors. I even used it for a vertex animation exported and created this way a snapshot every keyframe to export that particular keyframe state - so no problems with that. Or…
here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…