Here's a good low level description of the file format: http://www.modwiki.net/wiki/MD5ANIM_%28file_format%29 here's several resources for different idtech4 games: http://iddevnet.com/quake4/Animations http://wiki.splashdamage.com/index.php/MD5_Export_Process http://iddevnet.com/doom3/modelexport.php and a pdf describing…
Well, it depends on what kind of support you're going to have. A lot of the existing game scripts are going to reference specific joint names. There's nothing stopping you from naming your bones whatever you want, but you're going to have to write a lot of scripts, defs, and articulated figure files from scratch. That's a…
The system doesn't use "tags" like md3, instead it uses joints (bones) to align objects. So usually wherever you have an attach point (eg. a weapon dynamically in a hip holster, or in the hand), there will be a helper joint in the rig with an appropriate name, and you can bind the weapon model's origin to that joint…