Hello there, I have little experience with game engines so I have to ask, does this rule of "free instanced geometry" once a piece is loaded - work in every game engine?
it really depends on the engine. If a engine is optimized for it not only will the file loaded, parsed and initialized just once but also on the rendering part shared geometry if done right has to be looped just once for certain routines. But like always it really really depends on the engine that processes it. I once…
Sometimes I think its more of a production saving measure, less unique assets to create, more time spent per asset or less hours worked. Or a space saving measure, one 512 for 10-15 objects vs 10-15 unique 512s. But depending on the engine it might not be exactly like loading 1 512 depending on how the objects are handled.…