Try adding the lightmap and then multiplying it again, or try multiply with a lerp. There's all sorts of things you can do with the shader. You can always play around in shaderfx to get the look you want, then write the actual shader code. I've found it's much faster to prototype and experiment that way. Also, if you find…
Don't you have any control over how the lightmaps are applied? Or are they some sort of hard-coded material? If you have access to the shader you could easily change how they are blended.
I'm workin on some environments in the unity engine. we're using lightmaps rendered from maya to light the scenes. My beef with the lightmap thang is that it's impossible to get the surface brighter than the local color of the texture, because the lightmaps are applied in multiply mode. Right now we can use lightmaps to…