Hey all! I'm trying to render out a scene in max to a specific frame size 1600 x 45 pixels. My problem is getting the mesh in max to fit to the specified render area. I tried using the zoom extents button but that doesn't fit the specified window. Anyone know of a quick way to get a scene in max to fit a specific sized…
I was actually just using the default camera rather than adding one to the scene. I actually just figured out a "good enough" fix by using the render region and then auto region to selected options in the render window. Its off by a single pixel around the entire object so its easy enough for me to crop later. I just wish…
I got it actually already working :D see the bounding box of the teapd? - it fits perfectly in the safe frame of the camera here is the script:cam = undefined;obj_source = undefined;width = 0;for o in selection do( --print("obj "+o as string); if ((SuperClassof o.baseObject) == camera)then( cam = o; print(" ..…
Thanks for the reply renderhjs, Yeah, the Z key is the same as Zoom Extents and I've already got safe frame on. I need it to match exactly not just closely. The reason for the strange resolution is because I often use max to make animations for web related purposes. Anyone else know how to render only the selected objects…
usually with the [z]- key you can focus your selection to your current view. With [shift] + [F] you can switch the safeframe. It propably wont fit the view to a maximum but in that case you can always smoothly zoom in (ctrl + alt + right mouse button drag, or the magnify icon in the lower left corner of max). just a…