Not sure what you mean by "bakedown", but generally a basic starting point is to work your diffuse off your lighting maps. This will add some nice depth to your models but is by no means a "do it and leave as is"(typically it is ;]) type of deal.
There's definitely some good here man, but I think you should probably go back and fix the normals and spec (or show it off better if that's the case), especially on things like the metal bucket and Ice Chest. Cause right now it looks like you just threw the diffuse in through a photoshop or crazybump filter and left as…