I've really wanted to move into creating shaders and particle fx for our game, but not really sure where to start.. Our current pipeline doesn't allow much for the artist in regards to create shaders and particle fx (explosions, smoke, etc) and the coders have to take time from their code and bug fixing to try and…
Mental Mill artist edition is pretty limited I don't think it will allow you to export the shaders you make, which means you can create them, view them but not use them... Which means its more of a trial version and you need to buy the standard version if you're going to use it for anything. I haven't tried out Mental Mill…
The links from Microneezia are a great place to start. I wouldn't say it's always a code monkey thing, Vig. Shader authoring isn't really all that tough, just another language to learn, and pretty quick to pick up at that. Lots of samples around to learn from. The difficulty lies in making shaders that support different…