I have used unity. However, I have not built a project on it so I am be no means an expert, but I am familiar enough with its features to know a few pros and cons. Despite my excitement for what Torque 3D may become it is still very much in Beta. So if you need to build a project (with an engine you know will work) I would…
Yeah, I should be clearer on my post. The earlier TGE we were using had very crappy lighting effects. The problem with the new system is, they are no longer supporting the old map building package. So the group I'm part of is try to decide if they should move to the new engine, which fixed many bugs, or keep the old…
I have and its relatively impressive I have been beta testing it for work. My jaw hit the floor when I used the art pipeline. I made a button in maya to export my model via collada. I just have to hit it once then alt tab to torque and I see my art in instantly. ITS AMAZING! Dynamic shadows look awesome, but still cause…