I have used unity. However, I have not built a project on it so I am be no means an expert, but I am familiar enough with its features to know a few pros and cons. Despite my excitement for what Torque 3D may become it is still very much in Beta. So if you need to build a project (with an engine you know will work) I would…
They're also looking at increasing the licensing cost to something more in-line with professional apps. I wouldn't be surprised if Torque3D comes out in the $1,500 range, with minimal subsidization for current license holders.
I have and its relatively impressive I have been beta testing it for work. My jaw hit the floor when I used the art pipeline. I made a button in maya to export my model via collada. I just have to hit it once then alt tab to torque and I see my art in instantly. ITS AMAZING! Dynamic shadows look awesome, but still cause…