I think on of the interviews (or maybe a quakecon keynote) references the buggy's weird dynamic shadow as being WIP, so i think they've since worked on the blending of the baked stuff vs. dynamic shading. The most recent multi-pass pics i've seen are from Seneca's interview for Luxology:…
good point shepeiro, but we dont know if they do lit dynamic objects that accurately or if they use something more simple... thesplash, thats what I tried to say. If you have shadowmap info, you can apply it on what surfaces you want, how you want. You will need depth rendered from "sun" with the current scene (dynamic and…
Baked radiosity is just baked indirect + direct light, and texture shadows are the same thing as lightmaps, are they not? I know Mirror's Edge took advantage of beast, which allows indirect light bouncing calculations into the normal direct-illumination shadow map generation. I don't know much about COD4's system, I never…
This question spawned from a discussion about baked radiosity and texture shadows (Mirrors Edge style) VS shadow mapping and indirect lightmaps (COD4 Style) and their respective aesthetic and performance merits. It got me wondering what ids RAGE uses, judging from released media there seems to be high quality indirect…