I was wondering if there was a script to automatically (and reliably!) delete backfaces based on a moving camera ( or cameras)? It seems like a great task for a script or a robot, but here we are doing it by hand... It makes no sense. Anyone?
http://www.scriptspot.com/3ds-max/polyvis When I worked on Elite Force 2 (first person shooter), I used this script to delete polygons that never faced the camera during animation. The script may need to be updated a little, since it's a little old....
Hi Razor, this is quite an ancient thread. I almost forgot about this script. I'm quite sure it is possible to take into account multiple cameras. You must be aware that this script takes into account only camera view direction, and not camera frustum. It is something I'd like to code and include in the new set of…
Here is my version of this thing ,it works on Editable Poly only with no instances, it evaluates all the geometry in the scene/*****************************************************************************************************************Made by: Popescu Alexandru Cristian (KIKI) kiki_karon@yahoo.comScript:…
polyboost or max2010 lets you select faces that are facing to the perspective, with ctrl + i you can select the inverse. It ccould be though that you need to do that multiple times with a moving camera and perhaps write some script that merges the inverted selections to a whole.
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…