Hey guys, I'm in the process of modelling a high poly tank. At the moment, my treads are increasing the polycount by quite a large number, and mental ray refuses to render the scene. I figure I have two options, one is to redo the treads, and model them more efficiently (which probably isn't a bad idea). The other is…
if you are rendering with GI it almost impossible to render in pieces without a resulting render that has some flaws in the shadows and shading of the GI photons. In my past I had mental ray failures because of to big textures but never because the scene was to complex. Have you tried setting up the clipping range in the…
I have tuned my BSP (as well as the method) before when memory was running tight and it fixed it. It would take much longer to render, but it wouldn't crash from lack of memory. Read up on BSP here. BSP is not your issue here though. I would select all of your objects, assign the default lambert shader, open hypershade,…
You might want to render in passes instead of rendering different chunks. For example, render a diffuse/color pass, then apply the MR/AO material and render out AO shadows, then render dominate light/shadows, then a depth pass and composite those layers instead of trying to render everything at once. Also check and make…
It's weird.. I've since split up the tracks to see if it will render, I've even tried rendering one peice of the track, and it just won't render, Mental Ray comes up with a fatal error, and Maya Software comes up with a memory exception. The track pieces on their own aren't very hi res. I've changed the texture aswell, but…
Do you mean render in layers? Are you absolutely sure it is your treads? Have you troubleshooted this item specifically? Are you sure it isn't a specific shader you are using? Maybe you're BSP setting needs some adjustment. Run a render diagnostics to see what initial errors it returns.
I just downloaded SP1 for maya 8.5 and now I can render more than one tread at a time. I think the treads are just too high poly, so i will go back and correct them. My biggest problem before was that Mental Ray wouldn't render one tread on it's own, they didn't have shaders, there was only a default light in the scene. It…