Hi, guys, I came up with a more detailed algorithm, It looks like this: The Explode baker: Step a) Link LPs to their corresponding HPs: - must provide flexible options such as smart sorting of names (even if some of the names are miswritten the script tries to find their best match). - linking by relative distance and…
For you looking for a Maya version, I wrote this simple exploder script to learn python some months back. https://dl.dropboxusercontent.com/u/700791/Scripts/masterExploder.py The way it works is that it will match the object name, and sort between types using the suffix. This means that your lowpoly/highpoly/cage/blocker…
I noticed this: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/script-auto-baker-automated-rtt yesterday, and something else: another way to isolate, meshes before baking is to set parameter in th rendering command: and use select #{baseObj, pairObj} before that
Basically what I need is script which groups lowpoly parts with their corresponding highpoly parts and scatter all groups in the viewport for easy texture baking of normal and AO maps. Right now I do that manually by linking lowpoly and highpoly pieces to different help objects and moving them around. So if someone of you…
how about another script that adds the prefix to 2 selected objects based on which of of them has more polys . Or a script that processes everything or a whole selection and pairs up those 2 that are close to each other (you could do that with a distance sort table) and do it all automatically. Also less buttons is always…
All right , that sounds great! I'm looking forward to this update:) There is just one abnormal behavior I've found: For some reason the script doesn't work right when the LOW_ is linked to its corresponding HIGH_ and the opposite too(HIGH_ is linked to the LOW_). However, it works great when you have one LOW_ object with…
That should work. You can even script temp locations. if Isolate still see's rays at render, then moving is the next option. Or set a flag (renderable) if 3DS Max has such a feature, then they can stay in place.
MoP: why bother with keyframes? The script has full explode/implode functionality, doesn't need to stomp any kind of animation data that might be there ;)