Cool. SyncViewS - is it necessary to showing the button 'Detach' or 'Attach' ? I put the scripts on my menu bar and I think these additional buttons 'Dettach' 'Attach' are unnecessary :) ?
Oh yeah, it works, thanks a lot. and.. maybe there is some script that allows me to attach all selected objects? I mean.. I select some objects from scene by e.g 'Rectangular selection region' and now.. to attach them, I have to choose 'hide unselected' , then choose attach option and select all objects from the list, and…
And here is a script to attach selected objects to the first Editable Poly rollout rolTest "Attach Objs"( button btRun "Attach!" width:90 align:#center offset:[0, -2] function attachNodes aObjs = ( if (classOf aObjs[1] != Editable_Poly) then throw "Wrong input in function: attachNodes()" local iNumObj = aObjs.count if…
Hi Gerbeiter, here is a little script to do the trick. rollout rolTest "Detach Elems"( button btRun "Detach!" width:90 align:#center offset:[0, -2] function detachToNodes oPoly = ( if (classOf oPoly != Editable_Poly) then throw "Wrong input in function: detachToNodes()" local iNumFacesLastElem = 0 local baElemFaces = #{}…