And here is a script to attach selected objects to the first Editable Poly rollout rolTest "Attach Objs"( button btRun "Attach!" width:90 align:#center offset:[0, -2] function attachNodes aObjs = ( if (classOf aObjs[1] != Editable_Poly) then throw "Wrong input in function: attachNodes()" local iNumObj = aObjs.count if…
Hi Gerbeiter, here is a little script to do the trick. rollout rolTest "Detach Elems"( button btRun "Detach!" width:90 align:#center offset:[0, -2] function detachToNodes oPoly = ( if (classOf oPoly != Editable_Poly) then throw "Wrong input in function: detachToNodes()" local iNumFacesLastElem = 0 local baElemFaces = #{}…