wester: I assume you dont use max 2010 yet because in 2010 the glare shader is enabled by default - in previous version (starting with 9) it has to be enabled in a textfile. Once its enabled under render settings you can drag it into a material slot to edit it's changes (because its a shader after all). Some complete…
That's pretty good for a first pass Wes, I really like where it's heading. The color scheme works well. I'd imagine you're going to really spec up the armor to make it pop off the body? Have you tried experimenting with using more patterning along other parts of the body, his arms for example, to try and break up some of…
textures make a difference - I like already alot more now some presentation critique though if you don't mind your rendering has a gray layer which is common if you leave everything to default at rendering like just white lights (main source for grayish renderings) but also environment settings can change the outcome of…