Hail my extremely detailed diagrams made in photoshop. Red dots are verts, black are edges. After you've tied off your n-gons into triangle groups. I think these days in next-generation games people create a high-polygon sculpt from a base mesh created with a polygonal software, and then they import the finished hi-poly…
WOOOOOO lol sorry i just have a thing about quads. when I model I personally like to keep everything in quads. like the tops of those cylinders, i would quad them. try to not have any polygons with more then 4 sides. 3 sides are ok [triangles]. some people perfer them. nice model so far dude, one day there will be no poly…