About the first 2 steps (very simple basemesh, then free sculpt, here in Mubox2 on an aging computer ...) here's a quick example : You can already tell that the original basemesh wouldn't work properly as an ingame mesh. But it's alright, it's just a matter of recreating a proper one now. Since I have the highpoly sculpt…
Hi again Aranoth, You're on a good start, but I would recommend going back to the horse piece and do a few things differently. First off, you shouldn't make an optimized game model with very specific topology before starting on the sculpt. Instead you should focus on making a very simplistic cage giving you the maximum…