1. Listen to Xoliul and use smoothing groups, you just have to use unique uvs. And yes this works perfectly. 2. In addition use exploded baking like JordanW suggested.
Ok, without having your mesh myself and knowing what exactly is causing your problem I cant guarantee that I know what will fix it, so I'm just going to spit out a lot of things. 1. Yes reset Xforms, I thought everyone knew this about making any art in max whatsoever.... basically if you ever scale ANYTHING in max on an…
Alright, since there has been much discussion on "Which is better, 1 smoothing group or hard edges" i'de like to write a little something on the topic. First off, its important to understand why these issues are being caused in the first place. The recurring theme here is that none of this stuff is standardized, pretty…