@Neox Ahh this is brilliant though, thank you for the insight! I appreciate you bringing up your thoughts from it being archived too! I didn't think about adding the low AO in there too that's great! Thanks for sharing this :D
@ichidan i will have to track back on that, the project is already archived. but i need to check inside the painter file. its definitely a mix of various maps like AO, the brush strokes, the up-vector from the world space normalmap and such. this is the basic setup in painter white * upvector from painterly layer *…
I'm honestly in awe of this project and still am. Thanks so much for sharing, its so inspiring :). I hope you don't mind me asking but i was wondering how you went about creating the gradient map as a base for the character? was there a specific process or mostly from combining various map passes? Did you also combine your…
alright I'll try it again. I'm not quite sure if it is a difference in textures or what. I would like to think I didn't fail too hardcore. if you don't mind can I pm you with any issues cause I would really like to recreate this style. not jack it. I want to see if I can figure out your shader so I can....I dunno Rock out!…
I merge all the config cooked etc files and when i try to run the game I get a "failed to find MyDocumentsSubDirName= key in DefaultEngine.ini Force Quitting. message.... lol. I checked it out in the editor everythings sweet but I have to run around as a UT guy and that's just no fun.
I remember this project originally made me want to learn shaders and technical art when I first saw it, and it made me want to improve myself with hand painted things as well...2 jobs as a technical artist/3d generalist later, I have your project to thank for that wonderful inspiration I tip my hat off to your and your…