ahmed, Please do not reply to an old thread, unless you have some new information that is relevant to the thread. This is a five-year old thread, and your post does not add useful information. This is seen by all those who open the thread, as a waste of their time. An example of a useful reply would be something like a…
Cool article, hopefully it helps someone. :) I think one thing that artists (especially starting out) don't realize, which keeps them from understanding things on a technical level, is that graphics on a computer is just a bunch of math. To get different effects or blending, you're just doing a bunch of math. Once you kind…
Hi guys, I've recently added an article section to my website, since I enjoy writing stuff and it saves me some trouble having to explain certain stuff over and over to people. First technical one I wrote is about RGB colormath, meant for artists who are starting to work with shaders. Be it nodebased or plain code, it´s…
The image below is a quick example of using Crazybump to do a quick pass over your normal map to generate an additional bit of detail to your AO. I've never really gotten CB's "Occlusion" to look nearly as good as Specularity, so I will occasionally use the Specularity and adjust a few values to get a really strong fakey…