Hey, you know whats really cool about all this is looking at FF and realising that its not that much better than what we are seeing in current games. Man, have we come on!
Cool mcgool! The magic of metal comes from the reflections - the spec map and so forth is where its at. You will have a deeper sense of satisfaction once thats in place. A few things I can suggest at this stage. Use a Darker grey in the metal, then get the brightness in the spec - one trick they use in Unreal 3 was pump…