There's a setting in the 'bump' node in maya that you need to select called something like "Tangent space" But i suspect your problem is in the normal map itself since it's allegedly also happening in unreal. Show your textures and people will be better able to help.
Hey all. So I created a creature for school as a final project. Had to model it then zBrush it. I had alot of problems applying the normals when I bring it into maya and unreal. It just doesnt look anything close to what it did in zBrush. The right picture is what it looked like in zBrush, and the left picture is the…