Can you show us a screen from UT3? Your lighting is the first culprit. Its even, flat and washed out. The second part to the puzzle is the lack of spec. If this wall is mainly metal, I'd expect a whole lot more spec in places. You can't see nice normals and edge work w/o some spec. At the very least, multiply your color…
Looks so much better Will. The lighting along with the spec is finally letting all that detail you did pop out with a nice punch. One thing though, on your second shot on the walls on the sides of your door seem very white. Is this due to your spec or is that in the difuse? If it is in the spec then it seems that the paint…
Yeah that white is from the spec, this and the grill is pretty much just some quick fixes I can do real quick before I render shots for the portfolio. Thanks again man.
Dude hook it up, I still need to work on the lighting to get these specs to pop. Right now everything is just hooked up standard. The normals are displaying very weak as well, I will work on it more.
Turned out sweet dude. Huge improvements since I last saw it. The spec is way better now. The texture re-work helped as well. Nicely done sir. Keep up the good work.
Hey Drachis, PopeAdam sent me the double spec shader which definitely helped a lot. I know that it came from you and he told me he met up with you at GDC. Thanks a ton again for it!
Looking good for a flat diffuse pass =) Really gotta work on pushing that spec, it doesn't seem to be doing much of anything, but it could be the lighting. I agree about the scratches it does seem a bit excessive in a few areas. Keep it up, its shaping up nicely!
lookin good will. really impressive :P it's a tad bit flat though, how high do you have your normals set? I feel like you could bump them out a bit more. got spec's on this yet? I've got a cool shader for you if you want to throw this in unreal later on too :P