Hopefully Zbrush 4 will have a curve mask tool like with mudbox. That would boost productivity dramatically. At least for me, im tired of making alphas just to sculpt a simple curve line. Pixelogic should put that in a long tome ago.
Well on the 3.5 thread at the zbcentral forums this was said a while ago (to be taken with a grain of salt): well also be getting the 3.12 features in the Windows version finally, which for those who dont know include: Increase Polygon count Multiple textures per tool Multiple Displacement Maps per tool PUVTiles, an…