@flysoup: just ctrl+click the load tool button and assign a shortcut to it, same with save and you have ctrl+s for saving your tools instead of saving the document
Its so weird though, if you want to use one of their planes, you have to click this and that, if you save the document it doesn't save the mesh your working on, its just all sorts of fucked up.
I actually really enjoy ZBrush's interface. The only thing that annoys me is the Ctrl-S not saving a document AND ztl at the same time and stuff like that
I just wish for a save button that works like every other app. (you know ctrl+s and done) I had no idea that the 3.12 update was so full of awesome wonder whats taking them so long to get that on windows.
I'd really like to see them introduce a more traditional file handling setup and maybe nix the odd vocabulary that only applies within Zb. It's still set up as though 3d sculpting is just a subfunction of the main 2.5D painting app. I'm used to it now, but it'd still be nice to just go to File>Open for a .ztl and…
i'm not complaining about the workflow... i love zbrush... 3.1 3.5 is really damn buggy... there's too many hiccups, and instead of just quietly releasing R3 with just fixes to the current release, they flaunt new additions instead. now i don't know if they actually tweaked issues with the current release (i couldn't even…
Well on the 3.5 thread at the zbcentral forums this was said a while ago (to be taken with a grain of salt): well also be getting the 3.12 features in the Windows version finally, which for those who dont know include: Increase Polygon count Multiple textures per tool Multiple Displacement Maps per tool PUVTiles, an…