the models won't change much. maybe some better tools to get faster workflow, even if i think that most of the tools are pretty good already.(just like photoshop...more tools, but true improvement is hard to find ;) ) the real push will come from better realtime lightning, like realtime ao. this is of course nothing an…
what pior and eq said makes sense. all this new tech will improve things, just like it did before, but there will be no revolution here. Sculpting is pretty much perfect for creative modelling, how the data is stored (voxels or mesh) is secondary to the modelling process itself, or the tools "shaping" stuff. Imo the…
quality comes from the artist! lets also start like this. The biggest problem that I see currently with asset creation is that the "artists" need to know a shitload of abstract 3d knowledge and other abstract 2d tricks to get something down that ends up being an asset in a game. On top of that this knowledge for the…
Definitely not. Although if I'm not mistaken, weren't the major GPU manufactuers purchased by larger CPU manufacturers. I know ATI was gobbled up by AMD. (I have to go to AMD's website to upgrade my graphics drivers now) It could be that someone saw the writing on the wall. It's still going to be a while anyway. Software…
Whether the use of voxels will become more widespread or not, I'm surprised so many game-artists scoff at the very idea. To quote Adam: "If they were going to explode on to the scene, they would have by now" They've always been fully dependant on cpu, not gpu. I remember one game --Outcast-- coming out when 3d cards had…
The reason why they haven't is largely because of the graphic cards arms race. Traditional graphics accelerators have been a staple of the PC gaming and console markets for over a decade. And the rendering pipeline that traditional graphic accelerators all support is targeted at polygonal rendering. But there has been a…
Yeah dude i have to agree with pretty much everything you've said in this thread(except that sillyness about lowpoly stuff, go make some DS games you losers). Most of what has been mentioned here, as it relates to realtime render i think is the future of TECHDEMOS, but it will be a long time before we actually see any of…
Actually voxels can be used in many ways. The new buzz is about using lots and lots of them to create full blown high detail 3D models and then stream the data in off very large hard drive. This technique wasn't possibly in the past due to a lack of computing power and storage. So voxels time may have yet to come.
I'm gonna go ahead and disagree with everyone and say that the days of high poly, realistic, 3d modeling for games are coming to an end. It's just too expensive and time consuming. I think web based, flash-style tools will become more and more popular. In the year 3000 people will rediscover the SNES and worship it in…
I forsee UI usuability and apperance getting much better and more intuitive. Think about how different devices have been getting so much easier to use lately? look at the iphone /ipod touch. I would never have imagined somethign with a UI like that even 5 years ago. Once more artists and graphics designers start getting…