ok although you dont need this I will post it anyway because I prepared it anyway so: here is a code snippet that will read out your texture vertex points if you have a UVWunweap modifiert attached:obj = selection[ 1 ];if (classof (modPanel.getCurrentObject()) == Unwrap_UVW) then ( local uv = selection[1].modifiers[…
why do you need them with that names?- imo. you could simply use an array for that like this: myobject = #();for i = 1 to 24 do ( local b = myobject[i] = box height:50 width:10;--shortcut to the box, to the array content b.pos = (10,10,20);)--later on to read them out or modifiy them....for i = 1 to myobject.count do…