Hi all, I'm following this forum from a while and after some "little" game experiences with a local company, I took the decision to be a professional and mature game artist. So I've planned to create a portfolio and I've defined two projects inspired by games Dead Space and Unrealt Tournament 3: they are designing a level…
obviously you want to confidence in how to do it right - but there is no right path in doing a good or perfect portfolio. What I can tell from expierence (and I prepared many times so far in my life a portfolio over and over) is that even though you might lack at something there will be most likely something in which you…