i would be tempted not to bother with highpoly and instead go for high res and fairly high poly diffuse only, dropping normal and spec maps allows you to use that resoloution in the diffuse. and you can afford to draw many more polys as your render passes are reduced. diggin the style of thar prow, but agree that the plank…
Good to see this coming along. Personally I like the second type of texture style you had up a few posts back, but can't be certain until I see on the model itself. It looks more intentional when you already have a very simple color pallete if you have an ornate detail set. both in the models (as you have) and in the…