You can get around the dialog... but its not that simple. If you "save current settings as default" with the map channel set to 2. The next time you apply the unwrapUVW modifier it will be automatically set to 2, no need to reset. The problem is that it saves all the other settings, so you might want to "load defaults" set…
in short: how exactly does the irritating uvChannel work in 3dsmax,- cause I got lost in its logic cant automaticly store/ recieve data. the long run: been working on my UV scripts and trying to bang my head into the channel stuff - but all I get is non working results. Each time I edit specifically a certain channel…