Importing/ exporting between MAX 2009 and ZBRUSH 3.1 is a real pain. I was getting exploding meshes every time using the exact same workflow that I used with MAX 9 and ZBRUSH 3.1 - even using the new ZBRUSH export settings in 2009. After looking around on ZBRUSHCENTRAL I found that a fix was (after turning off the optimize…
Hi guys, I encountered some offset problems when reimporting an .obj file into zbrush... I exported my subtool at level 1 to unwrap UVs in modo(as usual), then when I reimported it in zbrush, I noticed it didn't appeared at the same position...there was a small offset on the Y axis. I first thought it was a modo<>zbrush…
Renaud would appreciate a link for that Uv Specialized Ft cap wuld you mind sharing that script. I have a problem in that i would build a basemesh in max,export to zb 3.1,store morph target.Sub divide and sculpt for my normal.Drop to sub div 1 and import in Max,using pelt map i get an ok wire but really get great results…
I've always had tons of trouble importing/exporting models from ZB3.1 and getting them to stay positioned when re-importing. Exporting is always fine, they always line up correctly in Max/Maya, but even if you just immediately re-export the mesh from your 3D app and re-import into ZBrush it always ends up…
Hey Julien, as I told you on msn before, I won't be able to help that much on your specific problem, but if you don't mind I'll take the chance to speak about another import/export related problem (and potential solutions) : I Had a kind of similar problem (= import problem) a few days ago with a fresh new retopology mesh…
When it happened to me, I wanted to destroy my computer. :) to reslove the problem I merged the subtool that has problems with export to an subbtoll that doesnt have these problems, and it worked!! cheers
Hi Kunglao - I'm not sure if I would be able to share the script as it has been worked on by a few people at work and so could come under te company NDA - I will ask though. Basically all it does is converts the object into a mesh, then back into a poly and export into a predetermined path with a button click instead of…
Thanks for the tips and links, Renaud. It'd mad. I honestly don't understand why the program re-scales and assigns the pivot to the centre of the geometric mesh bounds... it's a totally unnecessary operation. I'm fairly sure this didn't happen in ZBrush 2.5, certainly I don't recall having any problems with it. It's…