Looking good man, I think its already 10x better than the old one. I would say play with adding some colored bands running horizontally through the rock. Mess with making a few custom brushes using squares rather then circles they can create some nice effects. And then maybe get rid of some of the smaller hairline cracks…
Ew...does this happens within the editor? (Like it loads properly). All I can really say (Whenever I see that kernel32.dll) I usually backup everything in my Unreal folder (where your custom maps are stored) and then delete contents within the UTGame folder. So for example I would go here : My Documents\My Games\Unreal…
This looks good! Im definitely with you on Obson's work, hes amazing. The thing about Obson's work though is that his maps are hand painted color maps... or so it would seem.... Ive been trying to fake that look for a while now with photo-sourcing before finally giving in and learning how to paint a few days ago :P I did…