Oh, obviously not for everyone. The overall response has been very positive, however. If someone doesn't care for it, that's fine; you can't please everyone. But when someone nitpicks the hell out of a single screenshot of a game that isn't even relatively close to release, it just comes across as hating to me. Anyhow,…
Damn, I can't believe we shipped the game like that ... oh wait, no we didn't. Feel free to nitpick our WIP all you want. I'm pretty confident we'll be seeing some high graphics review scores once we're on the shelf ... hell, high scores all around for that matter :p Especially considering that a huge majority of feedback…
But every game was worked on by someone, so all this boils down to is not providing negative feedback to someone's face? There are plenty of things I would have liked to be done differently in Ghostbusters, and if you were to start chewing into it with your thoughts on this or that asset or environment I certainly wouldn't…
I think what he was saying is that it is less *time consuming*, but you need artists that know what they are doing. It can be hard to pull of the style, that is where the difficulty comes in, but if you have artists that can do that, i think it could be easier AND less time consuming than realism stuff. As far as singular…