@ tanka - Thanks man glad you approve :poly124: @ Shepeiro - Yea man the track is pretty huge I will definately scale it back in the real thing. I will probably axe the big loop but maybe keep the little ones since they are more believable. And yea all kinds of iron work and wood planks for the track sections. @ SnowGhost…
Wow, love those presentation pages!! BTW, you've got some really nice ideas there. Keep em' coming, and keep it going, you've got potential for something awesome here.
hey I just got done building a Steam Punk Mechanic. and she is unreal I wasn't planning on using her for anything. but it seems like all of these cars could use a mechanic. I am not a character artist I just wanted to challenge myself... but yeah send me a pm; if you are interested just to see it. I don't mean to spam if…
rasmus- Thanks man, I hope its not toooo many cuz im going to just move on and get this thing into the engine as is. geX- Thanks for the pic dude, wish I had seen it sooner so I could have taken mine in a different direction :( . O well. Neox- The main reason im doing the gun is because this whole project is for my…
i would add more cambered corners, and swooping curves, would be far more exciting to race, it is very flat at the mo, a bit like mario kart in style. hard to fit into the design of the crystal palace but would be worth it. I make alot of drivable surfaces at work and i love playing with shapes to make them fun, try…
So it looks like I need to get around to finishing this thing, so here I am again. Not a very big update but I figured I would show some of the new assets and where the level is going in general. Im having a hard picking colors I like for all the metal supports and junk, so that is very wip still. Any thoughts on the…
Hey guys, sorry for the delay. The deadline for this is coming up next week so I can't waste time making shots of separate assets and whatnot, but I do have some new screenshots. I spent some time updating most of the building with proper baked textures as well as remodeling/textureing old objects and making new ones, oh…