cool idea. track seams way too big ATM. cars would have to go at speed of sound to make physics on big loop even sllightly beleivable. im imagining your going to go for track sections with a more iron gantry type feel, lots of brick work arches, smoky chimneys etc
So the next big project that I am going to be working on in class will be a seam punk racing mod for unreal. My goal is to finish a single large level, 2 cars, and eventually a custom character as well. I plan to shoot for something like f-zero and wipe out but with a steam punk theme. So here are some vehicle thumbs that…
@ tanka - Thanks man glad you approve :poly124: @ Shepeiro - Yea man the track is pretty huge I will definately scale it back in the real thing. I will probably axe the big loop but maybe keep the little ones since they are more believable. And yea all kinds of iron work and wood planks for the track sections. @ SnowGhost…